Uploaded my talk on Communications from the IASA/ITARC Conference.
http://softwarearchitecture.s3.amazonaws.com/C4_Communications_IASA_.pdf
This talk elaborated on the 4C's of a good Software Architecture description:
Correct - Accurate content describing the right architecture
Clear - Easily understood and meaningful to the stakeholders
Concise - Includes only the architecturally significant content
Comprehensive - Addresses the true breadth of architectural concerns
Thursday, November 29, 2007
IASA/ITARC Communication Talk
Posted by Brian Sondergaard at 9:44 PM 0 comments
Labels: communication, software architecture
View blog reactionsWednesday, November 21, 2007
Nurture the Freaks
"How do you build organizations that are as nimble as change itself? How do you mobilize and monetize the imagination of every employee, every day? How do you create organizations that are highly engaging places to work in?"
These are some of the questions being asked by Gary Hamel, author of the new book, The Future of Management. The latest issue of the McKinsey Quarterly interviews Hamel along with Howell Bryan, a McKinsey partner and co-author of Mobilizing Minds. In this interview, they discuss an emerging model for management that enables organizations to cope with the need for change and innovation.
Of course, when I read questions like these, they're instantly translated to "How do we harness the imagination of every employee to design and deliver innovative and 'blow-the-doors-off' competitive solutions." Hamel and Bryan offer compelling insight into management's role, and you're encouraged to read the full interview here. Following are a few highlights.
Hamel: "When you look at companies like Toyota, you see their ability to mobilize the intelligence of so-called ordinary workers. Going forward, no company will be able to afford to waste a single iota of human imagination and intellectual power."The ability to innovate - to generate creative ideas and deliver on their potential - is rapidly becoming the currency of our economy. Consider the rate of innovation in the consumer electronics space. I recently bought a new iPod. This handy little device sports a 160gb hard drive and costs $100 less than the measly 80gb model I bought less than one year ago. It makes me wonder. Is Apple's product this physical device, or is their "product" more the ability to conceive, design, and develop increasingly compelling and "game-changing" products. In other words, perhaps Innovation is their product and the iPod is merely a byproduct.
Hamel: "The combination of technology and talent is a powerful catalyst for value creation, but to take advantage of the Web's capacity to help us aggregate and amplify human potential in new ways, we must first of all abandon some of our traditional management beliefs—the notion, for example, that strategy should be set at the top. So I think Lowell is 100 percent right: in terms of managing creative-thinking people, you have to separate the work of managing from the notion of managers as a distinct and privileged class of employees. Highly talented people don't need, and are unlikely to put up with, an overtly hierarchical management model."
Bryan: "These thinking-intensive people are increasingly self-directed. In fact, they're directed as much by their peers as they are by supervisors. The management challenge is akin to urban planning. The art of it is that you must enable people to make thousands and thousands of individual decisions about how to live and work, but you have to create the infrastructure to make it easy for them to do so."
Increasingly, regardless of industry sector, innovation is the number one business need, and it's up to us to maximize the extent to which this requirement is satisfied in all our pursuits.
Our role as leaders is changing (see leadership - the secret sauce). Are we trading in the correct currency? Are we mobilizing and monetizing the imagination of every employee? Are we nurturing the freaks? As Gary Hamel puts it, "Going forward, no company will be able to afford to waste a single iota of human imagination and intellectual power."
Posted by Brian Sondergaard at 12:51 PM 0 comments
Labels: innovation, leadership, software architecture
View blog reactionsTuesday, November 20, 2007
My Bookshelf
I'm frequently asked for book recommendations on topics ranging from patterns to people, leadership to lean, or SOA to SQL. I thought I'd collect all my notes in one place and provide the following list of what's on my bookshelf.
These are listed in no particular order and some of the groupings are a bit arbitrary. If you could see my office, you'd understand :-o
I hope you find the list useful, and I'd love to hear about your favorites.
Architecture
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
SOA Principles of Service Design
Enterprise Architecture As Strategy: Creating a Foundation for Business Execution
Software Systems Architecture: Working With Stakeholders Using Viewpoints and Perspectives
Software Architecture in Practice
Evaluating Software Architectures: Methods and Case Studies
Documenting Software Architectures: Views and Beyond
IT Architecture Toolkit
Enterprise Integration Patterns: Designing, Building, and Deploying Messaging Solutions
Enterprise Service Bus
Patterns of Enterprise Application Architecture
Enterprise Service Bus
Development
Analysis Patterns: Reusable Object Models
Design Patterns: Elements of Reusable Object-Oriented Software
The Pragmatic Programmer: From Journeyman to Master
Expert One-on-One J2EE Design and Development (Programmer to Programmer)
Advanced C++ Programming Styles and Idioms
Agile Web Development with Rails, 2nd Edition
Joe Celko's SQL for Smarties: Advanced SQL Programming
Joe Celko's SQL Puzzles and Answers
xUnit Test Patterns: Refactoring Test Code
Approach/Methodology
Writing Effective Use Cases
UML Distilled: A Brief Guide to the Standard Object Modeling Language
Lean Software Development: An Agile Toolkit for Software Development Managers
Balancing Agility and Discipline: A Guide for the Perplexed
Agile Project Management: Creating Innovative Products
Managing Agile Projects (Robert C. Martin Series)
Extreme Programming Explained: Embrace Change
Scaling Software Agility: Best Practices for Large Enterprises
Managing Iterative Software Development Projects
The Rational Unified Process: An Introduction
Leadership
The 7 Habits of Highly Effective People
Death by Meeting: A Leadership Fable...About Solving the Most Painful Problem in Business
The Five Dysfunctions of a Team: A Leadership Fable
The Future of Management
Good to Great: Why Some Companies Make the Leap... and Others Don't
The Wisdom of Crowds
Now, Discover Your Strengths
Social Intelligence: The New Science of Human Relationships
The Tipping Point: How Little Things Can Make a Big Difference
The Heart of Change: Real-Life Stories of How People Change Their Organizations
Gung Ho! Turn On the People in Any Organization
The Long Tail: Why the Future of Business Is Selling Less of More
The Ten Faces of Innovation: IDEO's Strategies for Defeating the Devil's Advocate and Driving Creativity Throughout Your Organization
Hidden in Plain Sight: How to Find and Execute Your Company's Next Big Growth Strategy
Way Back Machine (but still on my shelf)
Peopleware: Productive Projects and Teams
Object-Oriented Software Engineering
Object-Oriented Modeling and Design
Design Patterns: Elements of Reusable Object-Oriented Software
Debugging the Development Process: Practical Strategies for Staying Focused, Hitting Ship Dates, and Building Solid Teams
The C Programming Language (2nd Edition)
The Elements of C Programming Style
The UNIX Programming Environment
Posted by Brian Sondergaard at 9:20 AM 0 comments
Labels: principles, role, software architecture
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